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The great part about all of this is that Firaxis has made laying track down easy and fun so that anybody jumping into the game for the first time will be able to do it without having to think too much about it. The trick is in planning the shortest route between stops while taking into account inclines and turns both of which will slow a train down. Natural resources and towns are scattered about the map (resources are random and city placement and terrain can also be random) so planning out routes is new every time.
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Planning out a perfect railway system is near impossible, especially with competition in the area, but it's definitely fun to try. Scenario objectives are pretty simple and really mange to push players towards becoming more skilled to compete against better AI or human opponents.įiguring out the best routes for delivery is a different matter and where Railroads! real strength sits. They'll create havoc by laying track in the world as well at which point you will have to construct overpasses or longer tracks to get to scenario objective locations. However, scenarios are definitely more fun and more of a challenge with rivals. Anyone looking for less of a challenge can simply set the difficulty lower or choose not to add any rivals at the beginning of the game or scenario. It actually creates a pretty fun atmosphere and can generate some real competitiveness. Once all of the available stock is purchased, it's a race to see who can generate the most cash in order to purchase all the remaining stock owned by other players in one lump sum. At the same time, anyone can purchase a rival's stock at any time.
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Each player starts with some stock owned but will have to purchase the rest of their own. A winner is crowned when he or she manages to eliminate another player by purchasing all of that player's stock. These skirmish modes don't have scenario objectives but do have a challenge involved. Any competitive match against good AI or human opponents will see a winner. That's not to say that losing isn't an option. Every delivery makes money so unless your logic is completely screwed up, there's very little chance to abjectly fail in this game. Raw material A goes to City B to be transformed into manufactured goods C which need to be transported to City D. Players will mostly have to worry about supply chains and supply and demand. Economics are definitely an issue here, but complex isn't the right word.
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The new scenario includes a new holiday train with 2 skins and custom sounds holiday-themed goodies like cookies, eggnog and toys cheerful music to get players in the holiday spirit a wide-open, rugged North Pole environment and a challenging scenario that pits you against up to three other robber barons who are out to destroy Christmas.Firaxis created Sid Meier's Railroads! with the thought of putting the fun and creation back into a railroad simulation after the heavily mathematical Railroad Tycoon 3. In this new special seasonal mode, players reemerge as a former railroad tycoon, determined once again to redeem himself and more importantly, save Christmas! Help Santa and his elves make and transport toys to Santa's Station by the rapidly-approaching December 25th deadline. Interface - Auction window repositioned so it no longer obscures scores on larger resolutions. Interface - Added new city routing icons and chevrons to show which stops on your route map accept the goods in your current consist. Graphics - Tracks connected to depots/stations/terminals draw with special graphics to distinguish them from "normal" tracks. Graphics - Parallel tunnel tracks now draw correctly (no longer overlap) Functionality - Terminals can now accommodate up to four tracks connected to them. Functionality - Made track selection easier. Functionality - Fixed rerouting cash exploit. If the timescale is greater than 60 (a new month every 15 seconds), the date display will also display the current day of the month. If "iTurnsPerMonth" is found in the Scenario XML, it will override the default scale of 16 turns per month (every 4 seconds). Functionality - Exposed scenario timescale in scenario XML.
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